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Kylo Lauralae • Nike • Noctis • Rey • Rhea'li • Robb • Rocket • Shura • Sento • Sypha • Tony • Trevor | |
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Band of Racial Instability •
Flask of Purifying Water •
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Hammer of the Stargazer Stonefish Spearhead • Tribute Box (Voda) & Emberstone • Vial of Moonblood |
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Tracking Changes & Claiming Lost Items
If you would like to claim a 'lost' item please respond to this comment using the form below and submit two threads from the current month of at least three comments by your character with two separate characters to claim the lost item. You may only claim one lost item a month.
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Item: Elvish Windwalkers
Thread: Thread 1, Thread 2
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These dragon leather boots are enchanted with the aspect of air, allowing the wearer to walk seemingly weightlessly and soundlessly light-footed across any solid or semi-solid surface. While wearing these boots a person can walk across the tops of deep snow, sinking sands, wet mud, dead leaves, thin ice, and other solid or semi-solid surfaces. They will leave only minor impressions and make little to no noise as they go. The boots shrink or expand to fit the person wearing them. They cannot be damaged by fire but submerging them in water will cause them to temporarily lose their aspect of air, becoming exceptionally heavy as if they were made of solid lead. Coyote footprints can be seen near where Christine finds these boots.
Allen Walker
See and feel their most recent or current strongest emotionally charged memory and the cause of it through a brief vision seen through their eyes.
Share with them his most recent or current strongest emotionally charged memory and the cause of it through a brief vision seen through his eyes.
Upon breaking the link he will still feel the emotions involved for a short period after as if they were his own, or he will feel their emotional reaction to the link if he shared his own emotions.
This ability only works on fully sentient creatures due to the way the mind is required to function. Attempting to use it on animals or less sentient creatures will result in confusion and lingering side effects that may affect his thoughts and reactions for a brief time following his attempts.
Alucard
He may touch a physical object and cause that object to give off a soft blue glow for the next half hour. Touching it again will remove the glow, and once more will renew it for another half hour. The light it gives off is enough to light up the area around it for 10 feet in every direction, but only Alucard can see it.
He may touch a person or creature, leaving a blue glow around the part of the body he touched. The glow remains for the next half hour regardless of shapeshifting of any kind but is not easily visible through illusion charms.
He may touch a person's forehead, allowing them to see any active Starlights of his.
He may touch a liquid, causing a blue glow to be imparted into it for the next half hour. It will travel on any currents or move with the liquid.
Billie Lurk
A glass pearl filled with a liquid that shimmers and dances like a school of fish. When the possessor of the the pearl enters the ocean they will be able to breathe the sea water and understand the merfolk's speech, which can only be sung below the ocean's surface. Webbing will also appear between their fingers and toes while they are in contact with the water.
When Billie makes direct skin contact with a non-living object while using this ability she is able to feel an echo of the emotions left behind by the last living thing to touch the object.
Regarding magic exposure, he will spend a lot of time around Billie's heat magics originally picked up from that shady scale form the courier and a whole lot of teleportation and illusion magic, whatever magic is used in that Basket of Holding Daud got (he goes into that a lot for hiding). Sneaky shit, etc. Billie isn't really trying to shape his magic one way or another so this is just residual.
Appearance-wise, has an unusual body form, with a pair of wing arms at the front, hand-like forelimbs, and powerful hind limbs. He can walk on four or six limbs. He is crimson with a black streak running down his back and soft spines from the back of his head to the tip of his feathered tail.
Christine Delacroix
Daenerys Targaryen
Daud
Daud's willpower becomes almost tangible when applied. He is able to talk people with lesser will than his own into doing things they would normally be reluctant to do. While this ability does not override survival instincts, it does allow him to convince another person to give him something he wants, help him with a task, or forget they ever saw him.
Jon Snow
Jonathan Strange
When Strange makes direct skin contact with a non-living object while using this ability he is able to feel an echo of the emotions left behind by the last living thing to touch the object.
Kylo Ren
Lauralae
In moments of heightened adrenaline Lauralae can now leap three times the distance she would normally be able to cover in a single jump, allowing her to clear wide distances or reach heights most people would not be able to. Wild Leap works in shifted forms as well. If Lauralae taps into her blood lust this changes to four times the distance she would normally be able to cover.
Nike Lemercier
She may sense poisonous or negative qualities within any plant-based flora or food and remove them, leaving the plant or food harmless to herself and others.
She may sense healing or positive qualities within any plant-based flora or food and remove them, leaving the plant or food ineffective for use to herself and others.
She may imbue a non-magical or non-poisonous plant or plant-based food/flora with the poisonous or healing qualities of any other plant she has interacted with, transforming it into an enchanted plant. These plants may be used in alchemical potions or healing salves. The poisonous or healing properties will be as strong as the original plant she based the transformation on.
This ability will only work on plants or plant-based foods. Attempting to use it on animals, liquids, or finished potions/salves will have no effect.
Nike gains a precognitive awareness of immediate threats to her safety. Moments before danger strikes she will feel a tingling, hair-raising sensation along her spine and an uneasiness that alerts her to approaching threats. The ability does not give her precognitive knowledge of what the threat is but does allow her to prepare and react before the threat is upon her.
Rey
Amphy has a wyvern body form with powerful legs and a pair of wing-like arms. Her tail is long and very thin and dances across the ground when she is excited about something. She is gray with tan markings, a beak-like snout, a head frill, and rows of spines running down her back.
Rocket Raccoon
Shura Kirigakure
She is able to enter the Astral Realm through this projection, entering into what appears to be an empty black void space. The Astral Realm appears as a quiet, dark place. There is a sound she cannot describe resonating within it, like a soft and soothing melody. The 'sky' is filled with Idan's constellation deities but in the Astral Realm they resemble full outlines of their respective creature forms filled in with stardust markings and details. Depending on the month, one particular constellation will be at horizon level. The constellations themselves move their heads, wings, feet, or other extremities from time to time. The ground beneath her feet shimmers and resembles stardust but everything else is black. There is nothing in this area of the Astral Realm she can interact with unless another individual is Astral Projecting in the same city or general area as her. Shura can alter astral space with her mind and create virtually anything she can imagine a form to. She has to be careful in architecting her space, as the things she creates in the Astral Realm will become solid and realized, and are fully capable of harming her or others if she loses control of them. She was able to create a safe structure to protect herself from others in the Astral Realm on her return trips.
Courage: Shishi has grown to twice his original size.See "Six Feet Over".Tony Stark
He may feel the most recent or strongest emotion involved in the last use of the object.
He may discern a generalized idea of how long ago the object was last used.
He may tell if an object's use has been cursed before it is used.
This ability will only work on objects that are not living or sentient of their own right. Attempting to use it on sentient or living objects will result in confusion and lingering side effects that may affect his memory and emotions for a brief time following his attempts.
Trevor Belmont
'Lost' Items
Not As Advertised: Once placed around the wrist the cursed trinket fuses into a solid band that shrinks and hardens against attempts to remove it, making it inseparable from the wearer. Once every 24-36 hours it forcibly shifts the character into a random race that is not their own for 30 minutes, no matter where they are or what they are doing.
Robb Stark
Sypha Belnades
Sento Kiryu
Felix Harrowgate
Rhea'li Akhbala
Noctis Lucis Caelum