usirmods: (Characters)
Usir Mods ([personal profile] usirmods) wrote 2019-04-03 05:21 pm (UTC)

Christine Delacroix

Artifacts:
Tsekour's Sight, Unlocked: A small trinket in the shape of an opened eye. Allows the user to access their animas' sight by closing their eyes and mentally focusing on the animas.

Sun Orb, Unlocked: A glass orb with another orb suspended in liquid within it. When spun on a flat surface the orb begins to glow brighter and brighter. When it is stopped it shines with a warm light that feels like the sun on a spring day. Its light nourishes plants and can provide energy and warmth to sunbathing cold-blooded animals.

Moon Orb, Unlocked: A glass orb with another orb suspended in liquid within it. When spun on a flat surface the orb begins to glow brighter and brighter. When it is stopped it shines with a cool soft light that looks like the moon. Its light causes night-blooming plants to blossom and any creatures or plants touched by its light are affected the same way as the light of the full moon. When placed near the sun orb both orbs float a few feet off the surface below them. The moon orb slowly orbits the sun orb, casting a shadow on the wall behind it and a faint prismatic aurora of shimmering colors above it.

White Dragon Scale: The back of the scale has the alchemical symbol for air tattooed on it in blue ink.

Metal Wasp Golem Duo: The wasps will collect the information from hundreds of books within any building, returning to their box once 'full'. Once returned to Tinkertown they add their gathered information to The Compendium of All Knowledge and are ready to start again. If released outside they will become overwhelmed by the massive area needed to be covered and disappear in an endless search for books located outside anywhere in the world.

Throwing Dagger and Glove: A throwing dagger and glove enchanted with returning. After the dagger hits its mark it is pulled back to the glove with equal force and speed. It will always hit the hilt to the glove's palm.

Elvish Windwalkers: These dragon leather boots are enchanted with the aspect of air, allowing the wearer to walk seemingly weightlessly and soundlessly light-footed across any solid or semi-solid surface. While wearing these boots a person can walk across the tops of deep snow, sinking sands, wet mud, dead leaves, thin ice, and other solid or semi-solid surfaces. They will leave only minor impressions and make little to no noise as they go. The boots shrink or expand to fit the person wearing them. They cannot be damaged by fire but submerging them in water will cause them to temporarily lose their aspect of air, becoming exceptionally heavy as if they were made of solid lead.

Abilities:
Logistykon's Light: Moments of high emotion cause the air around her to crackle and things that touch her to recoil from a static shock, with stronger emotions accompanied by stronger electricity. With practice and careful control of her emotions, she discovers that she can focus that static into a lightning bolt, or surround herself with a field of static energy that reflects attacks and momentarily stuns creatures that make contact with her, throwing them back three feet.

Cast Illusion: She can disguise objects up to the size of two large trees. She can also create a trinket that allows the illusion to hold for eighteen hours before needing to be recharged.

Animas Alterations:
Fear: After undergoing a harrowing trial Christine has become unconventionally more aware of her own inner essence. As a result of becoming more in tune with her spirit, Azoth has grown more intelligent and the link between Christine and Azoth is now strong enough to allow them to communicate telepathically with one another.

Justice: Azoth's coloration can now take on any of the colors and textures of her surroundings in appearance, effectively camouflaging herself and anything behind her from view.

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