Past Events & Major Developments
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Captain Lykos • Queen Adira • The Masked Cult • Empty Einjar • City of the Free Peoples | |
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City Under Siege • Day of Lefkokó* • The Long Night | |
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Thlipa's Tribute* • A Tale of Three Cities | |
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Memento Mori • The Aftermath • The Oxen Gods* | |
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The Thaw • The Einjar Excursion • The Wyrm Moon • Arkoda's Awakening* | |
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Crowning the Cat* • The Calm Before the Storm | |
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The Song of Suffering • Return to Einjar • Seyra's Seenade* • Friend or Foe |
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⤛ The Long Night
Between December and January, a dangerous transformation of the world takes place across all of Idan. There is a planet known as Anasta's Shadow whose orbit takes it between this planet and the sun. The planet shares its orbit with this planet for one week before the orbits go their separate ways and during this time the far larger planet blocks out the sun's light, plunging Idan into frigid darkness.
In the time before the Last Great War, the dragons protected Idan, lighting massive magical fires that provided warmth and light across all three kingdoms and kept the true threats of the Long Night away. Since their death, however, the Long Night has returned to a dangerous state not experienced since the formation of the Elf-Dragon Alliance in the first days of the great elf kingdoms.
In the time before the war the dangers of the Long Night were fairytales, stories meant to keep children indoors and out of the cold.
Now that the dragons are gone there is simply not enough magic to create the powerful, lasting bonfires that once sheltered the three kingdoms.
The Long Night is a period of sheer darkness and a burning deep freeze that lasts from dusk on December 27th to dawn on January 5th. During this period of darkness, the cold fluctuates between -18 to -32C (0 to -25F). At these temperatures, the risk of frostbite and hypothermia are greatly increased and without proper precautions, a person could experience frostbite in 10-30 minutes when exposed to the elements. In addition to this, wind, sleet, and snow periodically drop the temperatures further. Horrific sounds and creatures fill the darkness and the risk of death skyrockets.
Death tolls during the Long Night are highest beyond the three main cities, but nowhere is truly safe during the week-long treacherous night.